So, with that said, I also don't notice any of these floating around DA. This isn't a guide to getting popular. If you're here to be popular, chances are it wont happen (because thats how karma rolls), or you'll achieve it but it will come with great sadness (drama)
1. How to draw wolves, or anything else.
There is no secret as how to draw wolves or anything else for that matter. To learn how to draw something, you must teach yourself how to draw the real thing. Don't get discouraged at your rate of progress. Art magic doesn't happen overnight. Since you can't really encounter wolves in real life, wolf photo books are excellent sources of references. I recommend that you do not get your wolf knowledge from people who are already illustrating them. These other artists are stylizing the subject and you may fall into the trap of learning bad habits or find that your wolf style is looking very similar to the other wolf artist. On top of that, ask yourself, are you really learning how to draw the wolf or are you just copying how someone else is doing it???
2. Just sketch I can't stress this one enough
...Don't actually do complete drawings every single time you're drawing something new for practice. Just do study sketches so you can get a feel for movement, shape, proportions, and perspectives. When you keep harping on one drawing and spend so much time on it, you find yourself doing more correcting rather than drawing and thats because in-experience is taking over. Yeah, I guess people can learn from that, but I don't feel it gives the brain a break so it can re-collect it's thoughts. Make your brain start all over time and time again. You'll notice your drawings come out better faster when you just purge that previous drawing and start all over again. This is the process of muscle memory, its like riding a bike; you fall down, you get back up and steadily your body begins to figure things out.
Don't get discouraged at your art flow rate, you're not trying to feed the masses, you're trying to educate yourself to better your technique!
3. Tips about developing a style.
This is the part where you want to look at how other people are drawing. Or you don't even need to study other people's style. Nature provides a plethora of artist solutions. Once you've got an idea of what you want your style to look like try to find artists who are accomplishing this (or once again, turn to nature). Understand the style and emulate it. Do not struggle to copy the style perfectly! This will cause you to work backwards and not really understand what you're trying to do. The idea is to develop something different and more personal. You do not want to become someone else's shadow. Thats the worst art identity you could have. This is not permission to steal styles. And if someone accuses you of stealing, do not let them bother you. Simply state that you are learning styles to find your own personal artistic voice. And if they still insist that you stop drawing like the way they think you are, tell them kindly to go jump in a lake.
4. Talk to other artists.
Becoming a popular artist does not mean you will always get to talk to other popular artists and learn from them. Most of the time, these people are very busy or even worse, too lazy or inexperienced to help you. Its best to find unknown artists. Just because unknown artists don't have a lot of popularity does not mean they don't know what they're talking about. Also, these people tend to be more willing to offer their advice and may have more time for you.
5. When is a critique helpful?
A helpful critique is one that actually gives the artists good advice on how to improve the art in question, not just list off a big list of things that is wrong. Anybody that wants to be better at critiquing should offer all the knowledge they may know. If they're unsure of how to improve, they should at least offer some resources that the artist can turn towards. This will help people learn to be constructive critics.
Experimenting means trying something you never thought of. This includes drawing with a pastel when you normally use a crayon or colored pencil. Drawing on a textured paper when you usually use your sketchbook paper. Drawing a few different styles when you always draw within your comfort zone. Or trying an all new art type, trying sculptures when you normally just do illustration. The goal is to see what else you like to do. If you had a negative experience with a certain medium in the past, challenge it again in the future. You probably learned alot of things since then and have better patience with that medium that you didn't have earlier.
Breaking out of your comfort zone is what makes you improve. Many artists galleries appear to be the same because they never took the extra step of challenging themselves. These people aren't to be looked down upon because they may not understand how to take that extra step. Many people don't. Taking the extra step means doing something you've never done before. If all you do is draw wolves, put those down for a while and take up horses or humans. What? Those are too hard to draw? Well, thats how you get better
7. Put down the fanart for a while.
Theres nothing wrong with doing fanart. I just wanted to get that clear before people just assume I'm anti-fanart. However, what I am saying here is do not build your art identity on fanart. If your gallery is just fanart, you're just another fanartist to people. If you're taking your art development seriously, you need to create your own ideas and go with it. If you stick to fanart for so long, your work will start to look like the fanart's original style. Now, I'm not judging people who just have fanart in their DA gallery and thats it, for all I know they have actual artwork they work on outside of DA. I'm talking about people (that i've known from IRL) who build their entire art identity on fanart. Thats an unhealthy approach to your art if you're taking your art journey seriously.
8. Don't be a one trick pony
The cliche is 'don't be a one trick pony', which actually means don't stick to one thing and make that your ultimate craft. Now, for arts sake, I'm referring to subject matter. Don't just draw one thing. Being a varied artist is very healthy for your own development while helping you become more versatile with different mediums and subject matter. So, in literal terms, don't draw the same thing over and over again. Then you become pigeon holed into being "that wolf artist" or "that dragon artist" and then people will just assume you can't do anything else. I only mention this because of commission work, or if you want to advertise yourself out there as a serious artist. If people think you can only draw one thing-----then you just basically limited yourself.
9. Set aside your ego/don't get too attached to your work.
This concept is kind of difficult to adopt especially since art is about loving what you do and your creations are very dear to you. Theres nothing wrong with having a muse that you dote on and develop throughout the years, because I personally think thats a great thing to have because your character grows with you. I'm just simply referring to accepting critique and being able to put down old artwork and look forward to future artwork and work on something new. I suppose this could be experimenting as well, but the kicker is you're not letting your emotions hold you back.
You know the saying "practice makes perfect"? Well, the saying actually should go "perfect practice makes perfect". The repetition of the correct performance is required to achieve the muscle memory you need to help you learn how to draw certain things better.
All the artists that you see and idolize had to start from the bottom too! Nobody got to where they are overnight nor did they learn the "secrets" about artwork. Hard work and dedication got them where they are.